Class Beacon

Typed Event Emitter class which can act as a Base Model for all our model and communication events. This makes it much easier for us to distinguish between events, as we now need to properly type this, so that our events are not stringly-based and prone to silly typos.

Type parameters:

  • Events - List of all events emitted by this TypedEventEmitter. Normally an enum type.
  • Arguments - A ListenerMap type providing mappings from event names to listener types.
  • SuperclassArguments - TODO: not really sure. Alternative listener mappings, I think? But only honoured for .emit?

Hierarchy

Constructors

Properties

_beaconInfo: BeaconInfoState
_isLive?: boolean
_latestLocationEvent?: MatrixEvent
livenessWatchTimeout?: number
roomId: string
rootEvent: MatrixEvent

Accessors

Methods

  • Process Beacon locations Emits BeaconEvent.LocationUpdate

    Parameters

    Returns void

  • Monitor liveness of a beacon Emits BeaconEvent.LivenessChange when beacon expires

    Returns void

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